World Library  
Flag as Inappropriate
Email this Article

Markov perfect equilibrium

Article Id: WHEBN0009896805
Reproduction Date:

Title: Markov perfect equilibrium  
Author: World Heritage Encyclopedia
Language: English
Subject: Stochastic game, Game theory, MPE, N-player game, Poisson games
Collection: Game Theory, Non-Cooperative Games
Publisher: World Heritage Encyclopedia

Markov perfect equilibrium

Markov perfect equilibrium
A solution concept in game theory
Subset of Subgame perfect equilibrium
Proposed by Eric Maskin, Jean Tirole
Used for tacit collusion; price wars; oligopolistic competition

A Markov perfect equilibrium is an macroeconomics and political economy.


  • Definition 1
  • Focus on symmetric equilibria 2
  • Lack of robustness 3
  • Industrial organization extended example 4
    • Airfare game 4.1
    • Equilibrium 4.2
    • Discussion 4.3
  • Notes 5
  • References 6
  • Bibliography 7


In extensive form games, and specifically in stochastic games, a Markov perfect equilibrium is a set of mixed strategies for each of the players which satisfy the following criteria:

  • The strategies have the Markov property of memorylessness, meaning that each player's mixed strategy can be conditioned only on the state of the game. These strategies are called Markov reaction functions.
  • The state can only encode payoff-relevant information. This rules out strategies that depend on non-substantive moves by the opponent. It excludes strategies that depend on signals, negotiation, or cooperation between the players (e.g. cheap talk or contracts).
  • The strategies form a subgame perfect equilibrium of the game.[2]

Focus on symmetric equilibria

In symmetric games, when the players have strategy and action sets which are mirror images of one another, often the analysis focuses on symmetric equilibria, where all players play the same mixed strategy. As in the rest of game theory, this is done both because these are easier to find analytically and because they are perceived to be stronger focal points than asymmetric equilibria.

Lack of robustness

Markov perfect equilibria are not stable with respect to small changes in the game itself. A small change in payoffs can cause a large change in the set of Markov perfect equilibria. This is because a state with a tiny effect on payoffs can be used to carry signals, but if its payoff difference from any other state drops to zero, it must be merged with it, eliminating the possibility of using it to carry signals.

Industrial organization extended example

As an example of the use of this equilibrium concept we consider the competition between firms which had invested heavily into fixed costs and are dominant producers in an industry, forming an oligopoly. The players are taken to be committed to levels of production capacity in the short run, and the strategies describe their decisions in setting prices. The firms' objectives are modeled as maximizing the present discounted value of profits.[3]

Airfare game

Often an airplane ticket for a certain route has the same price on either airline A or airline B. Presumably, the two airlines do not have exactly the same costs, nor do they face the same demand function given their varying frequent-flyer programs, the different connections their passengers will make, and so forth. Thus, a realistic general equilibrium model would be unlikely to result in nearly identical prices.

Both airlines have made sunk investments into the equipment, personnel, and legal framework. In the near term we may think of them as committed to offering service. We therefore see that they are engaged, or trapped, in a strategic game with one another when setting prices.


Consider the following strategy of an airline for setting the ticket price for a certain route. At every price-setting opportunity:

  • if the other airline is charging $300 or more, or is not selling tickets on that flight, charge $300
  • if the other airline is charging between $200 and $300, charge the same price
  • if the other airline is charging $200 or less, choose randomly between the following three options with equal probability: matching that price, charging $300, or exiting the game by ceasing indefinitely to offer service on this route.

This is a Markov strategy because it does not depend on a history of past observations. It satisfies also the Markov reaction function definition because it does not depend on other information which is irrelevant to revenues and profits.

Assume now that both airlines follow this strategy exactly. Assume further that passengers always choose the cheapest flight and so if the airlines charge different prices, the one charging the higher price gets zero passengers. Then if each airline assumes that the other airline will follow this strategy, there is no higher-payoff alternative strategy for itself, i.e. it is playing a best response to the other airline strategy. If both airlines followed this strategy, it would form a Nash equilibrium in every proper subgame, thus a subgame-perfect Nash equilibrium.[note 1]


The purpose of studying this model in the context of the airline industry is not to claim that airlines follow exactly these strategies. Rather, it is used to explain the observation that airlines often charge exactly the same price, even though a general equilibrium model specifying non-perfect substitutability would generally not provide such a result. The equilibrium concept of a Markov perfect equilibrium helps to shed light on what may be the cause of tacit collusion in an oligopoly setting.

One strength of an explicit game-theoretical framework is that it allows us to make predictions about the behaviors of the airlines if and when the equal-price outcome breaks down, and interpreting and examining these price wars in light of different equilibrium concepts.[4] In contrasting to another equilibrium concept, Maskin and Tirole identify an empirical attribute of such price wars: in a Markov strategy price war, "a firm cuts its price not to punish its competitor, [rather only to] regain market share" whereas in a general repeated game framework a price cut may be a punishment to the other player. The authors claim that the market share justification is closer to the empirical account than the punishment justification, and so the Markov perfect equilibrium concept proves more informative, in this case.[5]


  1. ^ This kind of extreme simplification is necessary to get through the example but could be relaxed in a more thorough study. A more complete specification of the game, including payoffs, would be necessary to show that these strategies can form a subgame-perfect Nash equilibrium. For illustration let us suppose however that the strategies do form such an equilibrium and therefore that they also constitute a Markov perfect equilibrium.


  1. ^ Tirole (1988) and Maskin and Tirole (1988)
  2. ^ We shall define a Markov Perfect Equilibrium (MPE) to be a subgame perfect equilibrium in which all players use Markov strategies. Eric Maskin and Jean Tirole. 2001. Markov Perfect Equilibrium. Journal of Economic Theory 100, 191-219. doi:10.1006/jeth.2000.2785, available online at
  3. ^ Tirole (1988), p. 254
  4. ^ See for example Maskin and Tirole, p.571
  5. ^ Maskin and Tirole, 1988, p.592


  • Fudenberg, Drew, and Jean Tirole. 1991/1993. Game Theory, pp 501–2
  • Tirole, Jean. 1988. The Theory of Industrial Organization. Cambridge, MA: The MIT Press.
  • Maskin, Eric, and Jean Tirole. 1988. "A Theory of Dynamic Oligopoly: I & II" Econometrica 56:3, 549-600.
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.

Copyright © World Library Foundation. All rights reserved. eBooks from World eBook Library are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.